Retweeted by DanieleSo enabling Link-Time-Optimization, while getting a few % more performance, is super buggy in all kind of weird ways. DO NOT RECOMMEND.
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![]() | Italian iOS freelancer, interested in game development. cocos2d-lover :-) |
Retweeted by DanieleSo enabling Link-Time-Optimization, while getting a few % more performance, is super buggy in all kind of weird ways. DO NOT RECOMMEND.
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Retweeted by DanieleWelcome to Google Island | WTF? | http://t.co/vVyjaR1P5u
Retweeted by DanieleIndie developer screwed by a game dev company - http://t.co/Kg8DxETYTf
Retweeted by DanieleGeofencing, super innovative. Single Sign on. Hmm what’s next, let’s see
grep -R __IPHONE_6_0 .
Retweeted by DanieleGoogle builds AppAnnie, CrowdIn and TestFlight functionality right into the Android developer console. #googleio
Retweeted by DanieleHangouts for iPhone is out https://t.co/FfwCWammxg
Retweeted by Daniele@alcatraz_xcode nice, maybe it's good also when you're not in beta, I like to know which version of an app I'm running :DI FOUND IT !! I found what was killing Xcode build: Link-Time Optimization (LLVM_LTO) was set to YES... setting to NO fixed it ..arghh !
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Retweeted by DanieleAfter years of effort, Substrate for Android is finally released, along with full documentation for iOS Substrate ;P. http://t.co/WYrC37Z8UN
Retweeted by DanieleAll Google Play Developers Can Now Reply to User Reviews | Android Developers Blog http://t.co/tB6p3cLvOW
Retweeted by DanieleWhy I Don’t User Interface Builder: http://t.co/fmQKn9AudW
Retweeted by DanieleMy Medical Choice http://t.co/Qk4GNNdrGJ
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Retweeted by Daniele+initialize Can be Executed Multiple Times (+load not so much) http://t.co/baWqWyxRdg
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Retweeted by DanieleThis is how Google's self–driving car sees the world as it calculated a left turn. http://t.co/KJ11VaGA4d
Retweeted by DanieleBig-O Algorithm Complexity Cheat Sheet http://t.co/hzvZppWuuc via @justinvincent
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Retweeted by Daniele@0xced oh ok!....:D
Retweeted by Daniele@Cocoanetics so 50k$ would be enough for me. :D@kikachan87 prova qualcosa di Lindsey Stirling
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Retweeted by DanieleThere’s a special place in hell for all web developers that send a “You are now unsubscribed” email after you just successfully unsubscribed
Retweeted by Daniele@romainbriche @floriankugler and also memory footprint is better with the old one, we dropped the "new" method to deal with > 500k entitiesI praised @kapeli’s new icon for Dash.app some time ago. Sadly, it’s not very original: http://t.co/4VPho2qewr. See http://t.co/bgq6CmARWP.
Retweeted by Daniele@therealcliffyb would you mind retweeting this link? My 3 year old daughter has brain cancer and anything helps http://t.co/sfEOt6EUCB
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Retweeted by DanieleUseful macros for NSCoding: Using stringification to reduce error-prone code http://t.co/31J6rpRVjf via @joeconwaybnr
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Retweeted by Daniele@Verlet @sebreh this is the "new" (iOS 5) method to do CoreData in background thread, but we spoke about doing a particular fetchrequest
Retweeted by DanieleWWDC ticket sellout history:
2009 30 days ~month
2010 8 days ~week
2011 10 hours ~day
2012 2 hours ~hours
2013 68 sec ~min.
2014 … ~sec. !!
Retweeted by Daniele@sebreh ok, but I'm not sure how an elegant implementation of it would look like, an article would be nice!!@sebreh have you an article or link about it? I would love to know more. you fetch in back thread and pass objectID of all objs in thread0?@Cocoanetics oh ok, got it...it's not an easy thing to add...@Cocoanetics but I use a macro like #define LOCALIZE(_STRING) NSLocalizedString(_STRING, nil), and linguan doesn't work with that :)@Cocoanetics just saying, what about adding to linguan the ability to use a regex for the macro? I see there is "Localization macro" fieldI’ve spent so much time reverse engineering Xcode I’m almost familiar with its source code although I have never actually seen it.
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Retweeted by Daniele“Can’t make it to WWDC? We'll be posting videos of all our sessions during the conference” — awesome!
Retweeted by DanieleApple should allows to upload a batch of images in a single click, really. #iTunesConnect
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Retweeted by DanieleSuper interesting game!
http://t.co/JoHgfMk45N
Retweeted by Daniele@MarkoHz se "non sei d'accordo", non rubarlo, evita e basta. per la questione SII\4G, evito di commentare.1-star review of the week: "Havent tried it yet but it takes a very veryy.. long time downloading" (game is 18 MB on App Store) ARGHHH !!!
Retweeted by Danielehttp://t.co/0h7ViDCgsy
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Retweeted by DanieleGerman/Italian/French Indie Game Sites: Superlevel http://t.co/LGZq2nNfGt Indie Vault http://t.co/7hWZzNu1KT At0mium http://t.co/307ptHhaLw
Retweeted by Daniele@migueldeicaza You must be joking, aren't you?...I think the recent LinkedIn move on app construction is a strong indication that HTML apps are made for non-customer related reasons.
Retweeted by Daniele@MarkoHz -.-